Archive for the ‘Flash’ Category

Free Flash Templates

Thursday, November 29th, 2007

If you want to download free flash templates, these are my favorite sites:

Flashmo:

flash plantilla

You’ll be able to download the .html, .fla and .swf everything in on single .zip file.

Flash Village:

flash village

Just register and start downloading, good luck!

Source: InfectedFX, Xyberneticos

Optimizing the swf

Friday, November 23rd, 2007

In the last couple days I’ve been trying to reduce the weight of my swf files (files made in  Flash). And then I found Web Experto where they publish a couple tips, which I’m sharing with you all.

  • Most of the time when we try to generate a design in Flash we tend to repeat elements for the scenery (Buttons, MovieClips, Grafics, etc). Why do you draw the same thing over and over again when you can use your symbols with different properties? Using symbols can reduce the weight for the final product.
  • The Flash entourage was created for a drawer/animator desktop. Nonetheless, if we need to make any type of motion animation, it’s not good to use it photogram by protogram, it’s better to use Motion interpolations because Flash makes many complex calculations to create the animation and optimization of the weight in the final product.
  • With bitmaps we can create textures that we cannot do with vectors. But if we do, then the KB will go up in our files. They are a must in many occasions, if you’re going to use them, just try to compress them as much as possible without losing all the quality of course. For this we have, PIXresizer; which is a program to compress this type of files.
  • When using any component will increase 30 KB of your file. To avoid this from happening we have to create supplemental elements
  • One of the great advantages of Flash  is the possibility of showing static texts with any font. If our fonts are too complex, we’ll also increase the weight of our file. It’s better to use pixeled and light fonts like Arial, Verdana, etc.
  • When you add music to your file, try with different bitrates until you find an understandable sound, not distorted and appropriate to it’s weight
  • Optimizing the code, not repeating it. Using generic functions that can be recycled. You have to get use to use the same code and not make a mess out of it. Using less comments within the article doesn’t affect the final product because they’ll not be incorporated into the swf file.

Turn you PowerPoint presentations into Flash

Wednesday, November 21st, 2007

de power point a flash

I wish I’d knew this before. AuthorPOINT LITE is a free application that allow you to transform your power point presentation into flash. It’s completely free, and very easy to use. You’ll only need to follow 3 steps and you’ll have your animation.

Source: TecnoCHICA

An open source gallery in Flash

Monday, November 12th, 2007

photo_polaroidgallery.jpg

Polaroid Gallery is an opensource gallery made in Flash. With an script you’ll be able to add images and titles in order to create an interactive gallery. Download it here

Source: Think Wasabi

How you can you make your Flash appear in full screen?

Friday, November 9th, 2007

Thanks to unjimpe I was able to learn more from this. Because only knew the actionscript used in the version 2, I had honestly no idea on how to use the one in the version 3 of the actionscript and HTML.

This is a direct copy from the tutorial of how to make your Flash appear in full screen from the Flash Player 9 because you in it, have the choice of watching movies easily without the need of javascript or any other crafts. This is one of the major characteristics of Flash that makes the development of new applications simple and practical.

ActionScript 2.0

If you use AS2 it’s now available in a new version called : Stage.displayState, which has two possible values (fullscreen or normal) and with it, we’ll be able to control the way we want to watch a movie. Then we have:

  1. // Change to fullscreen

  2. Stage.displayState = “fullscreen”;

  3. // Change to normal screen

  4. Stage.displayState = “normal”;

With this you’ll be able to create a button that on the event onRelease calls upon one of these, as simple as that.

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